Video Games
With many years of experience with both AAA and indie game developers, I can help you bring to life the virtual world you are creating, as well as help players having a better understanding of the gameplay and the universe they set a foot in.
Baladins
Client : Seed by Seed
2024
Audio and music direction, sound design, integration on Fmod with Unity.
2021-2023
Castle Craft trailer
2023
Client : Twin Earth
Sound design and mixing of the gameplay trailer
Mario + Rabbids Sparks of Hope & DLC
2023
Client : Ubisoft
Pre-production, research and synthesis, sound design
Kahoot! Multiplication
2021
Client : Dragonbox
Sound design
Sword & Musket
M&B Bannerlord modding
2023
Sound design, music arrangements
Hammer Song (WIP)
2022
Client : One Little Snag
Sound design and music for the first prototype
Time Splitters Rewind (WIP)
2023
Sound design of the fan remake video game
Pile Up!
2020
Client : Seed by Seed
Audio direction, Sound Design and music
Watch Dogs: Legion
2020
As Ubisoft in-house Sound Designer
Sound design, debugging, mixing
Ghost Recon Breakpoint
As Ubisoft in-house Sound Designer
2019
Weapon sound design of the main game and Episode 1 : The Terminator
Mario + Rabbids Kingdom Battle
2018
As Ubisoft in-house Sound Designer
Sound design on the Donkey Kong Adventure DLC
SwiftyTouch Games
2017
As Dreamtronic in-house Sound Designer
Music and sound design for multiplayer games on touch pad
Parallel 91°
ENJMIN School project
2017
Sound design, voice recording and integration.
AR game using Google Tango technology
GAME JAM