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Video Games

With many years of experience with both AAA and indie game developers, I can help you bring to life the virtual world you are creating, as well as help players having a better understanding of the gameplay and the universe they set a foot in.

Baladins

Client : Seed by Seed

2024

Audio and music direction, sound design, integration on Fmod with Unity.

2021-2023

Castle Craft trailer

2023

Client : Twin Earth

Sound design and mixing of the gameplay trailer

Mario + Rabbids Sparks of Hope & DLC

2023

Client : Ubisoft

Pre-production, research and synthesis, sound design

Kahoot! Multiplication

2021

Client : Dragonbox

Sound design

Sword & Musket

M&B Bannerlord modding

2023

Sound design, music arrangements

Hammer Song (WIP)

2022

Client : One Little Snag

Sound design and music for the first prototype

Time Splitters Rewind (WIP)

2023

Sound design of the fan remake video game

Pile Up!

2020

Client : Seed by Seed

Audio direction, Sound Design and music

Watch Dogs: Legion

2020

As Ubisoft in-house Sound Designer

Sound design, debugging, mixing

Ghost Recon Breakpoint

As Ubisoft in-house Sound Designer

2019

Weapon sound design of the main game and Episode 1 : The Terminator

Mario + Rabbids Kingdom Battle

2018

As Ubisoft in-house Sound Designer

Sound design on the Donkey Kong Adventure DLC

SwiftyTouch Games

2017

As Dreamtronic in-house Sound Designer

Music and sound design for multiplayer games on touch pad

Parallel 91°

ENJMIN School project

2017

Sound design, voice recording and integration.

AR game using Google Tango technology

 

Walkthrough here

ENJMIN School Project

2017

Sound Design and integration for VR game

GAME JAM

BurnBunny
Game jam
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